A Titan and it's Pilot |
It is worth noting right off the bat that Titanfall will be
a multiplayer only game. Respawn, the
company responsible for the game explained that they are too small of a company
to do both a single player campaign and a multiplayer. They stated that only around 5% of players
end up completing single player campaigns so they would rather give their full
attention to the one aspect that offers the best replay-ability. They plan to tell the story through a
campaign multiplayer, which offers narrative and communication with non-player
characters as part of the online experience. It will feature games with 64 players on both
the Xbox One and the PC, a 360 version is being produced but it is unknown how
many players it will support, only that it won’t be 64. It is planned for a spring 2014 release date.
Being that it is only multiplayer, the amount of lore
surrounding this game is a bit on the light side, but what little there is has
really grabbed my interest. The game
takes place in deep space, at the utmost extremes of human exploration, known
only as The Frontier. Driven by the
demand for Titan building materials the Interstellar Manufacturing Corporation is
attempting to exploit the vast planetary resources, with only one goal in mind
they don’t mind using deadly force to get what they want. The only thing standing between the IMC and
their profit is The Militia, a patchwork band of civilians, bandits, pirates
and mercenaries. Although some brigades
within the Militia are no more than pirate empires, it is split on the best way
to confront the IMC.
I don’t know about you guys but I love the thought of
playing as a sort of futuristic cowboy in their very own “wild west”. A little piece of me is holding out hope that
sometime in the future they can add a single player campaign.
Wall running adds an entirely new aspect to the game. |
The style of gameplay is incredibly fast-paced. Aided by a jet-pack players have the ability
to double jump, useful for reaching out of grasp windows, the ability to wall
run and bound from rooftop to rooftop.
These things seem like they will be very handy when trying to outrun an
enemy Titan. The maps have been designed
with all of this in mind; Respawn has said that it is possible to go from one
end of the map to the other without ever touching the ground. As of right now they have only unveiled three
different classes of pilots; Assault, Tactical and CQB. I won’t get into too much detail about the
classes right now because there isn’t an overwhelming amount of information
about them just yet.
The Titans are as I said before a future version of a modern
exoskeleton. They have really taken
their time when creating the Titans and have done an extremely good job of
balancing the gameplay between the Titans and the Pilots. As a Pilot you are able to call in your Titan
at any time, but you are very vulnerable when transitioning into your
Titan. While entering or ejecting from
your Titan it looks as though you cannot defend yourself but the enemy can
still kill you, so I think that is something to be mindful of when
playing. Currently there are also three
classes of Titans to choose from, Main Battle Titan, Heavy Weapons Titan and
the High Explosives Titan, each with their own strengths and weaknesses. The Main
Battle Titan has one ability that I want to quickly mention. It is called the vortex blocker and it
surrounds your Titan in a force field that stops all incoming bullets or
rockets and allows you to throw them back towards the enemy player. That to me seems like it will be extremely
fun to use, especially with friends!
The cat chasing his mouse. |
Something I have taken away from watching videos online is
this feeling of a cat and mouse style of gameplay. I get the feeling that when you play as a
Pilot you have this sort always looking over your shoulder type of feeling when
you know a Titan is around but I feel that you have the tools to be able to
knockout a Titan just as easily if you play it smart. Completely outnumbering a Titan may also be a
decent strategy.
Finishing up I just want to say that this game seems to
bring a refreshing style of gameplay to the first person shooter genre and for
that I am excited. My only real concern
so far is that with this campaign multiplayer style. I fear that it may start to get really
annoying listening and watching the same story unfold at the beginning of every
match you play. But maybe that is
nitpicking I don’t know, let me know what you think. Do you have any concerns with Titanfall? Is this
something you are even excited for? Feel free to leave your opinion in the
comments!
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